效果和公式
Unit Terrain Modifier (Grade on far right of Unit screen)
A 120%
B 100%
C 80%
D 60%
- 40%
Weapon Terrain Modifier (Grade on weapon Stat)
A 100%
B 70%
C 40%
- 0%
Attacks where you are shooting FROM use your OWN square as terrain type.
Attacks where you move TO the enemy, like Beam Sabres, Shining Finger, take the ENEMY square as the terrain type.
ATTACK POWER EQUATION:
Attack Power = (Weapon Attack Strength) x (Weapon Terrain Modifier)
x (Pilots Attack / 100) x (Morale / 100)
x (Unit Terrain Modifier) x (Syncro Rate + 50%)
Defence Power = (Unit Defense Value) x (Morale / 100)
x (Unit Terrain Modifier)
DAMAGE = (Attack Power – Defence Power) x (1 – Terrain Defence Value)
(Actual Terrain you are standing on, eg: building 20%)
If Defending 1 becomes: 0.5
If Critical Hit 1 becomes: 1.5
Using Double Damage: 2
Using Triple Damage: 3
HIT RATE %
Unit Size Modifier (Target):
S = 80%
M = 100%
L = 120%
LL = 140%
Hit Rate = [Attacking(Character Hit + Unit Mobility + Reflex)
– Target(Character Dodge + Unit Mobility +Reflex) + 100]
x (Terrain) x Unit Size Modifier
BEAM WEAPONS:
Irrespective of everything else can only do 10 Damage if standing in Water.